📄️ Adapter Pattern
The Adapter pattern is a structural design pattern that allows incompatible interfaces to work together by creating a bridge between them. It involves creating an adapter class that wraps an existing class and provides a compatible interface that other classes can use. This pattern is useful when you need to reuse existing classes that have different interfaces, or when you need to integrate third-party libraries into your application that have incompatible interfaces.
📄️ Bridge Pattern
The Bridge pattern is a structural design pattern that decouples an abstraction from its implementation, allowing them to vary independently. It involves creating two separate hierarchies, one for the abstraction and one for the implementation, and using composition to link them together. This pattern is useful when you need to separate the interface of an object from its implementation, or when you need to support multiple implementations of an object.
📄️ Composite Pattern
The Composite pattern is a structural design pattern that allows you to compose objects into tree structures and represent part-whole hierarchies. It involves creating a common interface for both individual objects and groups of objects, and using recursion to traverse the object hierarchy. This pattern is useful when you need to work with complex hierarchies of objects and treat them uniformly.
📄️ Decorator Pattern
The Decorator pattern is a structural design pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class. It involves creating a decorator class that wraps an existing class and provides additional functionality, while still maintaining the original interface of the object. This pattern is useful when you need to add functionality to an object at runtime, or when you want to add functionality to a class without modifying its code.
📄️ Facade Pattern
The Facade pattern is a software design pattern that provides a simplified interface to a complex system of classes, interfaces, and objects. It is a structural pattern that is used to hide the complexities of a subsystem and provide a unified interface to the client.
📄️ Flyweight Pattern
The Flyweight pattern is a software design pattern that is used to minimize memory usage by sharing data between multiple objects. It is a structural pattern that is used to manage large numbers of small, similar objects in an efficient way.
📄️ Proxy Pattern
The Proxy pattern is a software design pattern that provides a surrogate or placeholder object to control access to another object. It is a structural pattern that allows you to create a class that represents the functionality of another class, while adding additional functionality such as access control, caching, or logging.